Lesser Magic

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Heal Self

Heal Self

Caster regains a small amount of Health. This spell does not require any reagents to cast.

0 Level Req: 0

Mana Missile

Mana Missile

Fires a missile that inflicts Arcane damage. It is the weakest damage spell available, but does not require reagents.

0 Level Req: 0

Lay On Hands

Lay On Hands

Fires a magical beam which heals it's target.

1 Level Req: 0

Mana Shield

Mana Shield

Creates a magical barrier that may reduce the effects of area attacks and spells affecting the caster.

1 Level Req: 0

Health To Mana

Health To Mana

Caster increases his own Mana, at the cost of losing Health.

0 Level Req: 0

Magic Ward

Magic Ward

Fires a magical ray that creates a defensive barrier around its target, and reduces the effects of area attacks and spells.

20 Level Req: 0

Eldritch Sphere

Eldritch Sphere

Fires a missile that explodes upon impact causing Arcane damage.

50 Level Req: 30

Mana to Stamina

Mana to Stamina

Caster increases his own Stamina, at the cost of losing Mana.

Mana Drain

Mana Drain

Fires a magical ray which drains its target's Mana.

40 Level Req: 0

Heal Mount

Heal Mount

Fires a magical ray that slightly replenishes a mount's Health.

50 Level Req: 0

Stamina to Health

Stamina to Health

Caster increases his own Health, at the cost of losing Stamina.

0 Level Req: 0

Launch

Launch

Fires a magical ray that causes a burst of energy. The damage dealt is minor, but the force is strong.

200 Level Req: 80

Burden

Burden

Fires a Missile inflicting an Encumbrance penalty on its target, interfering with their casting or archery.

250 Level Req: 100

Blast

Blast

Fires a missile Inflicting Arcane damage to its target who will be bewildered for a short while, having his Dexterity slightly lowered.

100 Level Req: 0