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Beacon

Beacon

Fires a magical ray that creates a visual marker on its target

200 Level Req: 1

Rend

Rend

Fires a missile that explodes upon impact causing Bleeding damage, as well as granting a Piercing Protection penalty.

200 Level Req: 1

Heal Other

Heal Other

Fires a healing ray that will recover some of its target's Health.

250 Level Req: 10

Infliction Shield

Infliction Shield

Increases the caster's Infliction protection, reducing the effects of Bleeding, Poison and Health or Stamina drain.

250 Level Req: 20

Unburden

Unburden

Reduces the caster's Encumbrance.

250 Level Req: 25

Flesh Curse

Flesh Curse

Launches a missile reducing its target's Infliction protection.

300 Level Req: 30

Infliction Ward

Infliction Ward

Increases Targets Infliction Protection

300 Level Req: 40

Telekinesis

Telekinesis

Creates a column of telekinetic force that levitates anyone within

300 Level Req: 50

Venom

Venom

Fires a missile inflicting Poison damage to its target.

300 Level Req: 0

Shrapnel

Shrapnel

Launches a projectile that explodes upon impact causing Arcane damage. This missile is affected by gravity.

350 Level Req: 0

Insight

Insight

Grants a Wisdom bonus to the caster

350 Level Req: 1

Begone

Begone

Fires a telekinetic missile that pushes opponents away from the caster as well as dealing Arcane damage.

500 Level Req: 50

Missile Fury

Missile Fury

Launches a projectile that explodes upon impact causing Arcane damage.

500 Level Req: 15

Confusion

Confusion

Fires a missile that explodes in a bright flash temporarily blinding onlookers.

500 Level Req: 100