Air

Air

Air Elementalists are masters of wind and lightning. Summoning thunder and fierce winds they are able to keep attackers from getting within striking range. This alone makes them truly formidable on the field and a force to be reckoned with. Using this school excludes: Earth magic.

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Agility

Agility

Grants a Dexterity bonus to the caster.

350 Level Req: 1

Arrow Shield

Arrow Shield

Gives the casters increased protection against arrows and other small non-magical projectiles.

350 Level Req: 1

Ball Lightning

Ball Lightning

Fires a missile thata inflicts Lightning damage.

350 Level Req: 1

Lightning Shield

Lightning Shield

Grants a Lightning Protection bonus to the caster.

400 Level Req: 0

Lightning Bolt

Lightning Bolt

Fires a line of electrical energy shocking everything in its path.

400 Level Req: 20

Lightning Weakness

Lightning Weakness

Launches a missile inflicting a penalty to its target's Lightning protection.

400 Level Req: 25

Guiding Wind

Guiding Wind

Launches a missile that inflicts a penalty to its target's protection against arrows.

450 Level Req: 30

Arrow Ward

Arrow Ward

Aim at a target to grant protection against arrows and similar missiles.

450 Level Req: 40

Lightning Ward

Lightning Ward

Aim at a single target to grant protection against Lightning damage.

450 Level Req: 45

Lightning Strike

Lightning Strike

Launches a missiles that explodes upon impact causing Lightning damage.

450 Level Req: 50

Come Hither

Come Hither

Caster aims at a target to magically draw it closer.

500 Level Req: 60

Stormblast

Stormblast

Conjures forth an explosion that sends enemies, and possibly friends, flying.

500 Level Req: 70

Thunderstorm

Thunderstorm

A magical ray which brings forth a storm of lightning upon hitting its target.

500 Level Req: 75

Tornado

Tornado

Summons a tornado around the caster.

700 Level Req: 90

Exploding Charge

Exploding Charge

Fires a missile that explodes upon impact causing Lightning damage.

700 Level Req: 100