Races

Darkfall has six races. By default, all races are aligned with one another. You may enter other races NPC cities and territories without fear of being attacked. If you attack blue aligned players and your alignment drops negitive, you will be attacked by guard towers upon entering NPC cities.

Each race has it’s particular melee reach, hitbox/character model size, appearance, racial skills, racial craftable weapons and mounts.
Racial skills are different between Darkfall: Rise of Agon and Darkfall: New Dawn.

Mahirim

Mahirims are the tallest race in Agon. Humanoids with wolf-life features, Mahirims are also the most nimble race. Their thick fur grants them protection against Blades and arrows. They live in large wooden structures on the north-west of Agon in a land whose trees adopt the colours of Autumn year-round.
Capital City Redmoon
Racial Mount Tribeland Bear
Racial Weapon Ghostclaw (One Handed Sword)

Racial Skills

Mahirim Huntspeed Increases movement speed while running(not sprinting) and strafing.
Mahirim Endurance stamina bonus up to +15
Mahirim Reflexes 1.5 natural protection to melee and archery

Orks

Orks are the brutes of Agon, second largest race of Agon, but what they lose to mahirim in height they gain in muscle mass. They are exceptional close-quarter fighters. Their settlements are made of stone in a realm with many active volcanos, with the landscape as brutal as they are.
Capital City Flaming Skull
Racial Mount Death Pig
Racial Weapon Aldaruk (Two-Handed Axe)

Racial Skills

Orkish Brutality Increases damage of all melee weapons by up to 2.5 points.
Orkish Toughness Increases Maximum HP by up to 10
Orkish Capacity Increases maximum carry weight by up to 15

Mirdains

Mirdains are taller than humans. Mirdains have fantastic eyesight, making them ideal scouts to identify enemies. Coupled with their dexterity, they are some of the best archers of Agon. Their cities can be found on the western side of Agon in green and lush forests made of large, aged trees.
Capital City Charybdis
Racial Mount Eredan (Cat)
Racial Weapon Sunbow (bow)

Racial Skills

Mirdain Sight Increases greatly Identification range.
Mirdain Precision Increases damage of all bows by 2.5 points.
Mirdain Insight Increases Stamina by up to 15 points

Humans

Humans are the median race, their melee reach is right in the middle. Their racial abilities are passives giving them longer duration buffs and active time of food making. This makes them the ideal race if you like to support your teammates. Human settlements are located on the south-east of Agon.
Capital City Sanguine
Racial Mount Horse
Racial Weapon Lightbringer (Two-Handed Sword)

Racial Skills

Human Ingenuity Increases The Duration of Foods by up to 50%
Human Willpower Increases Mana by up to 10 points.
Human Longetivity Increases Mana by up to 10 points

Dwarves

Dwarves are just as small in height as alfars, they are however considerably larger. Dwarves are able to use Dwarven Perseverance, a unique ability reducing stamina cost of melee attacks. They are also known for their ability to craft high quality armor and weapons. They live in the northern parts of Agon in valleys surrounded by snow covered mountains.
Capital City Ymir’s Tear
Racial Mount Garmir
Racial Weapon Ildhammer (Two-Handed Club)

Racial Skills

Dwarven Perseverance Ability that reduces stamina used in melee combat.
Dwarven Steelmaster Increases the durability of melee weapons and armors.
Dwarven Durability Increases Maximum Health by up to 10 points

Alfars

Alfars are the smallest of all playable races in the world of Agon. They have a smaller hitbox than other races but lack the melee reach as well as the height advantage of other races when using magic. Alfars have a natural resistance to magic and specialize in crafting durable magic staves. They live in the southern portion of Agon, a desolate place covered in rocks, mud and giant mushrooms.
Capital City Shoal
Racial Mount Shulgan Drake
Racial Weapon Ilshard (Polearm)

Racial Skills

A lfar Cunning Increases maximum Mana by up to 15 points.
Alfar Resilience Decreases magical damage received by 1.5 points.
Alfar Intellect Increases durability on crafted staves.
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