There are five continents in the realm of Darkfall. A centralized one named Agon, One to the north-east named Yssam, one to the north-west named Nilfheim, On to the South-west named Rubyiat and one to the south-est of Agon named Cairn. Other Important landmasses in size include Mirrorsea, a large deserted island in the middle of the ocean to the west and the island to the south of Agon, commonly refered by folks as “Skull Island”.
Agon is separated in seven territories controlled by the six great races: Mercia (humans), Nagast (Alfars), Mirendil (Mirdains), Dvergheim (Dwarves), Morak (Orks) and The Tribelands (Mahirims). There is also Afghan, a dreaded territory controled by the dead and other vile creatures in the central portion of the continent.
” Nilfheim is an icebound, arctic wilderness, home to thriving populations of Icejarls and Frostbourne yetis. Flesh-scouring blizzards whip across the mountain plateaus of the interior, where the whiteness is broken by ice-blue glaciers and mysterious lakes whose waters resemble quicksilver.”
“Yssam, Agon’s northeastern continent is a place of stifling heat, lush vegetation and heavy rains. Here, the jungle slowly reclaims the cities of a fallen culture, whose destroyer now slumbers within the walls of an emerald-clad citadel. Mindless of this, some of Agon’s most terrible monsters prowl the forest depths in search of prey.”
“Rain-starved and sun-scorched, the desert continent of Rubaiyat is a desolate and inhospitable place. That said, the desert is home to several monster breeds that have adapted to the climate, including the nomadic djeer, and the life-devouring Shades that haunt its many ruins.”
“The southeastern continent of Cairn is dominated by arid, viciously sun-scorched plains strewn with shattered and twisted rock formations. The plains are tortured by winds that blast mercilessly across the flats, howling around the jagged stands of rock. Tornados and dust devils spawn in the scrublands, and wild, rainless electrical storms dance across the blasted plains.”