Sunday, May 14th, 2017 War dec cost increased to 25k Moved 2 champion spawns Fixed some geometry issues with a dungeon Monster loot updates Join us in the discussion here.
Today’s patch encompasses a few hot fixes that we have for a couple of the issues that arose at launch. We will continue to put out patches as we address anything that we may find, and appreciate all of you who have sent in reports and brought things to our attention! Fixed an issue where […]
May 05, 2017 by MWTaylor | Forum Discussion Monsters Champions There are now 10 total Champion Spawns scattered around Agon (1 Champion Boss to be implemented soon) Spawn Changes The original Demon spawn above centre dungeon has been removed and replaced with Greater Infernals until further notice Several rare golem spawns have been altered and […]
Whether you want to contribute to the information database, guides to help new players learn the game and it’s mechanics, report on ongoing drama/politics in the game, you can now do it by registering and creating new posts. We have a few people able to approve said posts. You can also hit us up by […]
SOURCE With the source code in hand, our team has never been so excited for what the future holds. The development team has been very hard at work, and we will provide a more detailed update next week on this topic.As expected, there are many questions regarding the cost for Darkfall: Rise of Agon […]
SOURCE Early Beta Development Roadmap Today we are happy to present our Development Roadmap for our early development stages. Our initial focus is on areas of the game that help with the new player experience as well as changes that have high impact on the game but require lower development cost. Some of the changes […]
SOURCE Darkfall: Rise of Agon – Now in Development March 1, 2016, 1 a.m. by Hugo | Comments Greetings everyone, Today we are happy to announce that Big Picture Games has acquired the license for Darkfall Online. We realize that this process has taken longer than anticipated, but we wanted to ensure that we did […]